Hmm, I found this list of incorrect points on GameFAQs, so I thought I might as well place it here.
1. It's not an RPG.
2. It's not a "spiritual successor" to Tail Concerto. Its a new title in the same franchise.
3. The quests are well-incorporated into the story; they're not just fetch quests.
4. There isn't that much crate-pushing at all.
5. His comparisons are beyond stupid and illogical. Half-Life 2? Could he pick a game more unlike Solatorobo? Did he not consider that the people who would be interested in Solatorobo may very well have never played Half-Life 2? And Cowboy Bebop? There is clearly no inspiration from that. His only apt comparison is Miyazaki, and even then he fails because it's obviously taking after stuff like Laputa.
6. It wasn't in production for 10 years. I'm starting to notice this misinformation spreading. There was no "pre-production" for 7 years. Prior to the 3 years of development, CC2 was simply trying to get the go-ahead on the project. So while you can say that the idea was in the making for 10 years, it certainly wasn't in production or pre-production for 7.
7. Chocolat wasn't adopted by Red or anybody else. They're just two orphans that decided to live like brother and sister.
8. Tail Concerto isn't an action-RPG. It's a platformer.
9. Tail Concerto doesn't play much like Mega Man Legends at all. It's more of a visual similarity, and some plot similarities.
10. The main game is more around 20 hours, although if this guy rushed through it and skipped everything he could then, yeah, maybe he got 15.
11. He's got no soul if he doesn't find the cast endearing and the overall plot and experience captivating, but I guess that's just my own opinion here.
12. You get more to the gameplay than he's described in 10 hours.
13. Many of the most critically acclaimed games are extremely easy. Final Fantasy VII, Castlevania: Symphony of the Night, Ocarina of Time, just to name a few. I can all but guarantee that this reviewer loves at least one game that's quite easy, so his talk of feeling insulted by the difficulty like the game is for babies and that it's a huge problem is BS. I appreciate a good challenge myself, but I also recognize that sometimes a game is so amazing and fun to play that it doesn't matter that the difficulty is low. This is one such game.
14. Catching objects is quite frequent. It's a complete lie to suggest that it's only on rare occasions.
15. The fishing mini-game doesn't take that long. He probably sucks at it.
16. Kittens carry photos, not pigs. Clearly he was barely paying attention as he played the game.
17. You aren't required to collect much of anything, so there's no reason why the player should feel overwhelmed/exhausted/depressed about. It's all optional.
18. If anyone should feel insulted, it's other reviewers and fans of this game. He's implying that anyone who enjoys the game ONLY likes it because of the world, plot, and characters. He's diminishing our opinions and acting like it's impossible for people to actually enjoy the full package, even all of the gameplay.
Poster being Aussie2B.
Yea, really bad review, and I'm not even whiteknighting for XSEED.
I'm afraid there are games that some people just don't understand. I mean take Atelier Rorona for example, the game is extremely easy and the actual gameplay itself very simple, but it's not meant to be difficult or complex. In my opinion it's all about getting lost in the beautifully crafted world and just enjoying the characters, the dialogue, and the overall experience.
I have a feeling this game borders on that sort of experience as well, or at least that's what I'm hoping for.
Does that make Tom incorrect when he posts on GameFAQs? :/
Currently Playing: Fire Emblem: Awakening, Digimon Adventure, Sonic and All Stars Racing Transformed
Games Beaten in 2013: 11: Retro Game Challenge, Corpse Party 2U, Code of Princess, Dark Souls, Fire Emblem: Awakening, Atelier Meruru, Yakuza: Dead Souls, Liberation Maiden, Dr Who: The Eternity Clock, Dead or Alive 5+, God of War: Ascension