
Originally Posted by
Wyrdwad
I think you're not giving the UMD enough credit. They're pretty resilient things (we've dropped them, put stuff on top of them, etc., and never had a single one break in any capacity whatsoever), and some pretty amazingly compact UMD holders (with really solid construction) are available on the market. And while I have seen games that feature ridiculous load times due to the UMD medium, they've really been few and far between -- I'd even venture to say that the vast MAJORITY of PSP titles play no differently on UMD than they do off of a memory stick, ESPECIALLY on the 2000- and 3000-models (after the advent of UMD caching).
Also, 1.8 GB may not sound like a lot, but that's actually more space than the majority of PS2 games used. Sure, they had full DVD storage capacity at their disposal... but what percentage of PS2 games actually USED all that space? Surprisingly few. Heck, a good chunk of PS2 games were even released on CD-ROM instead of DVD-ROM! And if a developer REALLY NEEDED to use more space... well, they could always release their game on multiple UMDs, a la Trails in the Sky 2 and Final Fantasy Type-0.
As for what Sony was thinking, I'm pretty sure they were trying to make production cheaper for developers and publishers in an effort to encourage third-party support on the platform. And ultimately... it worked! The amount of third-party support on the PSP was pretty hefty even early in its life, and it's absolutely STAGGERING now. And I firmly believe that there would be far less support if it weren't for the UMD medium (and PSN, of course).
-Tom