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Member
Thoughtfully Chewy
ChronoBlade
ChronoBlade is a 3DS game by Thailand video game studio Corecell. The game centers around a mage warrior named Freyja who travels to a parallel world in another dimension of time in order to collect the special clock pieces that will grant her the power to save her people from destruction. The game is a sidescroller action in which Freyja fights her way through the scrolling platforms to reach the boss at the end. As the name suggests, the game will feature a time based gimmick that allows you to go back in time. Corecell's example for how this feature will be used has Freyja obtaining a certain item and then going back in time to use said item to open up a new path. ChronoBlade is still in its infancy but Corecell hope to have the game finished by next year. This game seems like a really great concept and I love to be able to play it. That's really all I have to say, I guess. Thanks for reading. I'll include the only known artwork of the game so that y'all can check it out. The pictures are in link form because they are too big to be included in the post.
http://www.corecell.co.th/corecell_V...rono/freya.jpg
http://www.corecell.co.th/corecell_V..._face_v2_b.jpg
http://www.corecell.co.th/corecell_V...ade_design.jpg
http://www.corecell.co.th/corecell_V...ign%20copy.jpg
http://www.corecell.co.th/corecell_V.../02%20copy.jpg
http://www.corecell.co.th/corecell_V.../01%20copy.jpg
Here's the link to their site: http://www.corecell.co.th/corecell_V3/index.php
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Senior Member
Truffled Trifle
I didn't know that Corecell was behind Ubisoft's casual line-up. It's a step up going from Dogz to ChronoBlade though. I wish them all the luck in the world.
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Keeper of the Sacred Pork
Truffled Trifle
This sounds like a concept I came up with, although mine had multiple characters in multiple timelines (like Live-a-Live IIRC, but I've never played that).
Concept art looks cool, and I like sidescrollers sometimes. Almost sounds Metroidvania-like, would like to see more.
Edit: And as weird as it sounds, the teams behind shovelware are often some of the most talented people around. When you're forced to pump a complete game out every six months on a tiny budget, you really have to know what you're doing and be good at it.
That doesn't necessarily mean they can design a quality game though, they'll just be good at getting it up and running 
Edit2: But they only did the localization programming for those games, their own games are almost all phone games. That's actually less impressive.
Last edited by Chaosblade; 08-21-2011 at 11:00 AM.
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Member
Thoughtfully Chewy
Whoah. Didn't expect posts in this thread till much later. Thanks for leaving your thoughts.
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