That has been pretty much my exact reaction as well. I'm around 50 hours in and the game is still overwhelmingly awesome. Every new area is astoundingly gorgeous, the characters are all extremely unique and fun to switch around and try, there's tons of sidequests, a great plot, loads of things to customize and collect, its got a phenomenal soundtrack and some of the best and most involved action-RPG gameplay I've ever experienced, etc. etc. etc... You could seriously go on for days about how great the game turned out to be. Monolith literally took the JRPG genre, hooked it up to a defibrillator, and just jolted the ever-loving hell out of it.
After getting considerably into the game, I absolutely refuse to believe that ANYONE at NOA actually tried it out and decided it wasn't worth a North American release. It just doesn't make sense. It's evident from the get-go that the game is one of those "once in a generation" incredible releases, and my guess is that they're saving it until closer to the Wii U's release to give it more of a solid launch lineup. It would give those "hardcore" gamers who never owned a Wii a pretty good reason to buy and try it out on the new Wii U, while simultaneously appeasing the already huge amount of Wii-only owners. Again, that's purely my guess, if it so happens that the years go by and we never see this released, I will be utterly astonished.



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