I'm assuming here that a Ninja can handle Thief duties. I think tonight I'm going to try and figure out how skills translate in class change. Anyone have insight?
Originally Posted by ignoman
Ninja can handle Thief duties, but not as good as a Thief handles Thief duties.
I figured out how to get other main characters into my party, so I changed things up a bit. I'm not sure how having other main characters in the group will affect their stories on alternative playthoughs, it will be a good thing to test.
Baron M/Hum (main/leader) - Lv12 Lord 199HP - Not much of a fighter, really. Kindof scared to use the shielding special with mediocre armor and HP. Pretty much just uses spells and a mace for now. I hope to find a better weapon so he can contribute to offense.
Dendra F/Elf (sub) - Lv13 Samurai 160HP - Using the Katana, great damage output, the Samurai special rocks. Has the highest KO count in the group currently.
Sandar M/Dwf (sub) - Lv15 Fighter 325HP - Best damage output against single targets thanks to a Greatsword. Huge HP. Love it.
Froiya F/Hum (main) - Lv11 Ninja 169HP - Rolled her as a Ninja, then rolled 3 other evil characters to be in her party. Changed her to neutral then had her join this group. Assassinates from the back rank and uses thief skills. Pretty handy.
Wryle M/Elf (sub) - Lv15 Mage 198HP - Magic boost toasts things. Mages are fun, and the Emergency Exit spell is clutch. Definitely keeping one on the back rank at all times.
Elione F/Elf (main) - Lv13 Bishop 179HP - My old bishop only had 29HP at level 9 thanks to crummy VIT. I rolled her, then used Temple tithing to level her up.
It seems the good plan is to keep the front 3 all fighters and samurai. I know there's some special Lord weapons, but until I find one I'm not sure if I'd rather have a priest or not. At least Lords can wear good armor. I have 1 sling as a ranged weapon, but other than that you need the Thf/Ninja Hide or spells to attack from the back rank, so this is a pretty good setup overall.
Last edited by ignoman; 06-13-2011 at 03:49 AM.
@ignoman: As your Bishop levels up you will find they know all the spells and get 9 castings of those spells. They also have a very cool skill called Magic Wall and blocks a certain amount of damage.
You have a good party there. Eventually you should get better ranged weapons, like a boomarang.
Changing classes should make this interesting. Looking back with that in mind, I probably wouldn't have rolled classes like Samurai, Ninja or Lord right away. It looks like they need good equipment to be useful.
Two-hander weapons are the way to go for Lords and Fighters, btw. Bought a Claymore and now my Lord is useful again.
I do have a Lord, Samurai and Ninja in the front row. The Lord used a two handed weapon until I found the Holy Mace, so now I think he'll use that weapon and a shield. The Ninja is now using a one handed sword and a dagger and normally "Hides" and tries for an Assassination. The Samurai also used a two-handed weapon but now is uses a Samurai specific weapon and a dagger. My Thief is in the back row with a boomerang and usually tries for a Back Stab. Then I have two Bishops who trade off using spells and creating "Magic Walls" (great skill by the way).
Originally Posted by ignoman
Leader = Dwarven Ninja/Samurai splash=> Assassinate with 4 NAL Bursts, not to forget the high crit rate, makes this build my favorite tank
2nd = Dwarven Lord/Samurai splash=> Two handed with offensive and defensive spells, Smite and NAL Burst for trash encounters.
3rd = Dwarven Samurai/Fighter splash=> Two handed beefy tank, low spell power, mostly for trash encounters.
4th = Elven Mage/Bishop splash=> Focused Smites and Nal Bursts? Yes please :P
5th = Gnome Bishop=> High damage spellcaster, Magic Wall for support.
6th = Elven Thief/Bishop splash=>Boomerang Backstabber! Generates a large amount of XP ( the offering plates stay full) from backstabs, supporting caster when needed.
Each character is around 25 atm, with the exception to my Gnome Bishop, he is a few levels higher because I haven't changed his class. All party members are good Alignment and four of the six have at least 4 spells per level to both schools. I only return to the surface when I need to complete a quest or when I run out of inventory space
Last edited by Jdav64; 06-18-2011 at 12:49 PM.
That looks like a good setup. I like having characters with multiple abilities. Always handy to have an extra spell or two when you need it.
Originally Posted by Jdav64
Doing the group is actually so much fun in this game ^^.
For me, I need to like the race and the class with it, so I made some combinaison I liked, even though it might not be
the most "powerful".
I started with Odetta as Samurai, Chris as Ninja, Pegma as Lord, the 2 gnomes as Bishop and Boris as Thief.
I finish the game with this setup, all of them level 50 without class change, and some nice stuff to boot.
Strategy until getting some of the best weapons was Assassination and Backstab with the rogues (Assassination with a katana was my only physical damage dealing ability in the latest floors, the weapon of the samurai and lord were much too weak early).
So it was a lot of defence strategy, 2 magic wall up from the very low HP bishops, Lord shield to protect afterward, the rogues hide and stab from the shadows, and Odetta using offensive spells. It was like this until I got a 2 handed katana (Osafun), and then it was farming time on Shiin B8 with group attack of the samurai
After some more experimentation and looting, it has been time to make the final party.
I had to delete Pegma (what a shame, 1500hp lord on the first go...) so I could redo his hero quest 6x to farm the best glove in the game.
I also had to delete Boris (also sad, 890hp gone in the wind) to farm a second porklu fang (dual wielding those are fun ^^).
I turned Chris into a bishop lvl36, and then to Samurai (now about 2100HP, and all spell known (9 of offensive and 4 of each priest spell).
I turned Odetta into a bishop lvl36, and then to Samurai again (to get the 4x priest spell too). Has about 2000HP now.
I made a new Pegma fighter lvl 10 or so, turned to a bishop lvl36, and then back to Lord.
He has all spells (9x & 4x) and about 2200 HP.
To replace the gnomes which really have too low HP, I leveled Vern and Lind as fighter 36, turned to Bishop. Have both about 1300hp.
I leveled a new Boris as Bishop 37, turned into a Ninja. As about 1300hp too now.
The team has been performing so well on Shiin 10, that I felt I had one bishop too much, and one more samurai would be deadly. Since for me a Samurai need to be human (personnal taste ), I made a premade human girl as Samurai, but messed the switch from Bishop to Samurai (all spell available, but only 2/2 for the last spells) and has around 1300 HP. She will get one more class change round (Priest to get all healing spell back to 9/9 and keep 4 when changing back to Samurai).
My final team is then 3 human Samurai, 1 dwarf Lord, 1 Elf Bishop, 1 Porklu Ninja. I can picklock, disarm, appraise, magic wall + lord shield, 3 time group attack which decimate about any encounter in one round. I have very little casualties (if someone manage to die, I Wish for him back in battle to avoid the VIT penalty of resurrection. All my char can wish, and I can survive 2 or more backfire from the spell. Quite the immortal team )
And now it is never ending story, since while farming Shiin B10, I let the Daemon Lord make their -3 level attack on all, which connect often, so I am always between level 45-50, gaining more HP, more gold.
Still having fun doing it, but I intend to pause until the next DLC.
I am only shy 1 Samurai Helm from the perfect equipment setup for the whole team (They drop on B10, good chances I'll get this last piece before the 2nd DLC comes).
So it was more Who is in your adventure group and what is their CVs, sorry for that
I like that three Samurai group attack idea. With the right weapons that would be incredible. And unless i get a better weapon for the Ninja I just might go for another Samurai after he goes Bishop for 10 or 12 levels. (Never hurts to have extra healing and adventure spells.)