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Thread: Questions about Ys I & II Chronicles

  1. #21
    Upon finishing Ys I, I found myself with some questions left unanswered. Do any of these get resolved in Ys II?

    - Why does Pim think he's seen the Silver Armor before?
    - Where did Dr. Klause and Old Man Franz go? They just sort of disappear forever.
    - Is there any reason you can wander throughout Sara's home when she's *ahem* not home?
    - Why does Reah say, "Adol, by any chance are you . . . ? Never mind."
    - Where do the doors behind the mine statue pedestals lead?

    This one is just an observation: Rosetty (seller of swords) says different things depending on what sword you have equipped, but Dios (seller of pieces of armor) only cares about your strongest, most recent shield or armor. Not a case of "like father, like son."

    I ended up having to use the manual's walkthrough twice: once to discover that the trees say different things before and after Reah's serenade, and once when I couldn't figure out why Dark Fact's door wouldn't open (I thought the blue crystal was the same thing as the blue amulet). Thanks for that.

    Also of interest, I've been watching the Ys anime OVA of late. Has anyone else noticed this interesting detail about the English vs. Japanese audio tracks? There are often different pieces of music playing during the same scene. This seems to happen in certain cases where music is playing while characters are talking. I suspect that maybe what's going on is that some of the soundtrack was no longer available separate from the voice track, so the English audio production staff had to reconstruct the music as best they could. The music is still JDK Ys stuff, and it's often the same basic piece of music, but the arrangements are different; perhaps the reconstruction used JDK CD albums. In some cases, the music is an improvement. An example that comes to mind is a scene where some evil knights attack Adol and Dogi in Rastin ("Laskin") Mine: the original music is an orchestral piece that suddenly stops and leaves noticeably awkward dead air as Adol clashes swords with an enemy. What does the English track use during that scene? "To Make the End of Battle"! It fits much better (yeah, yeah, it's Ys II music in the Ys I story).

    Also of note, the English audio is in stereo, while the Japanese is monaural. Thus, even when the music is the same between the two, the English side sounds much more immersive (anyone know if the OVA really was mono in its Japanese releases?). And, the sound effects seem to have been redone completely for the English track, maybe again due to a separate effects track not being available. They're generally much improved, not only because Nygtilger now sounds more like an arthropod than a generic anime bird, but also because the sound mixing in general is superior. Noises and music are now more audible across the board.

    Enough rambling!

    onmode-ky

  2. #22
    Rapping Scallion Truffled Trifle Wyrdwad's Avatar
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    - Why does Reah say, "Adol, by any chance are you . . . ? Never mind."
    You know who Reah is, right? (:

    - Where do the doors behind the mine statue pedestals lead?
    Officially? They lead to the Temple of Solomon in Ys. Or LED there, anyway, back when Ys was still land-bound. (: It's one of those little details I really appreciate them putting in.

    You'll see those doors open eventually... just keep at it. (:

    -Tom

  3. #23
    Quote Originally Posted by Wyrdwad View Post
    You know who Reah is, right? (:
    Er, I don't see how knowing that explains what she said. I mean, it doesn't seem like she was planning to say, "Are you aware that I'm a goddess?"

    So my other questions, they don't have any official or unofficial answers? It's kind of creepy wandering around Sara's big, empty house. Imagine if you slept in her bed.

    onmode-ky

    P.S. Adol in the English dub of the OVA is voiced by the English voice of Welkin Gunther, and Feena is voiced by the English voice of Neptunia (and also the Japanese voice of crazy Escaflowne pyro, hehe). I kind of get a weird feeling watching the English.

  4. #24
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    Good point on Reah's line. (: I don't remember that exact scene off-hand, but maybe she was aware that Feena had a bit of a thing for Adol, and wanted to know if Adol had any involvement with her, but then decided against butting in?

    For wandering through Sara's house, I think the real question is, why WOULDN'T you be able to do that? I mean, who's going to stop you?

    And for the other two, I'm not really sure. With Dr. Flair and Franz, I can only assume you keep missing them in passing for the rest of the game (not literally, as in you, personally, failed to see them -- but missed them in passing as in, they're "written out" of the story with that as the excuse). And for Pim, I have theories (Pim saw the silver armor while wandering around looking for treasure, Pim saw similar silver armor worn by the black-caped man, etc.), but they're all just guesses.

    -Tom

  5. #25
    Quote Originally Posted by Wyrdwad View Post
    Good point on Reah's line. (: I don't remember that exact scene off-hand, but maybe she was aware that Feena had a bit of a thing for Adol, and wanted to know if Adol had any involvement with her, but then decided against butting in?
    Oh, you think she was asking about personal matters, rather than his Grand Destiny as Savior of Ys? Hmm, hadn't seriously considered that. What was the original line, anyway? Something like 「アドル、もしかして、君は、、、いいえ、何でもない。」? Of course, if that were the line, it still wouldn't provide any hints.

    Maybe she was just going to ask for a light. To smoke . . . her harmonica?

    Quote Originally Posted by Wyrdwad View Post
    For wandering through Sara's house, I think the real question is, why WOULDN'T you be able to do that? I mean, who's going to stop you?
    Well, you CAN'T do that when she's sitting at her crystal ball, despite the fact that she's not blocking your way through the curtains. And I think you can go through even when that old guy is in there with you to hand you the book; he doesn't try to stop you, despite not being seated at the table like Sara.

    Quote Originally Posted by Wyrdwad View Post
    And for the other two, I'm not really sure. With Dr. Flair and Franz, I can only assume you keep missing them in passing for the rest of the game (not literally, as in you, personally, failed to see them -- but missed them in passing as in, they're "written out" of the story with that as the excuse). And for Pim, I have theories (Pim saw the silver armor while wandering around looking for treasure, Pim saw similar silver armor worn by the black-caped man, etc.), but they're all just guesses.
    It'd be interesting if it turned out that, in the original version of the game, a bug had been responsible for those two no longer appearing. And then, through the years, all subsequent revisits to the story just kept things that way. It sure does seem awful, though, that the entire city's only doctor--also the only doctor for Zepik--vanished forever without even his nurse seeming to care.

    As for Pim: so he doesn't have some backstory--other than being a greedy jerk--that's not in the game (like that text in the manual about Dark Fact's parents), I see. It seemed an intriguing possibility for someone like him to actually have had a part in keeping the armor safe, but I guess he's just a plain old greedy jerk.

    You know, I'm kind of disappointed that the OVA series didn't answer any of my questions. Oh, well. Did you know that the seiyuu for Adol is actually also the voice of Lodoss War's Parn? He's cornered the market! Totally different, he's also the Japanese voice of Sly Cooper.

    onmode-ky

  6. #26
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    What was the original line, anyway? Something like 「アドル、もしかして、君は、、、いいえ、何でもない。」? Of course, if that were the line, it still wouldn't provide any hints.
    Something very similar to that, yeah.

    Well, you CAN'T do that when she's sitting at her crystal ball, despite the fact that she's not blocking your way through the curtains. And I think you can go through even when that old guy is in there with you to hand you the book; he doesn't try to stop you, despite not being seated at the table like Sara.
    Hmmm... Is that one of the beds Adol can sleep in, maybe? There are a small number of women's beds throughout the game that, under certain conditions, Adol can push his way into, accompanied by comments like, "You wish this warm feeling would last forever." (: I thought they were all in Ys II, but I kinda seem to remember hearing that Sara's bed may have been one of them...

    I dunno. All I can say for sure is that in Ys I & II Eternal Story on the PS2, there actually WAS a definite purpose to being able to explore Sara's house, as there was an item inside on her table that unlocked extra content in the dream-world (a PS2-only addition to the game that was basically a fancy front end for an art and music gallery). (:

    You know, I'm kind of disappointed that the OVA series didn't answer any of my questions. Oh, well. Did you know that the seiyuu for Adol is actually also the voice of Lodoss War's Parn? He's cornered the market! Totally different, he's also the Japanese voice of Sly Cooper.
    That's pretty cool. I had no idea! But it does make sense. (:

    -Tom

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