So I got sick of playing through Final Fantasy IV yet again and finally started Lunar: Silver Star Harmony. I've had it since the first week it came out, but have never really gotten around to starting it. After playing through all three XSeed PSP Ys games (and playing through Retro Game Challenge a few years back) I figured I should give this game a shot, finally.
A few things: I have never played any version of Lunar before. I never had a Sega CD (until very recently) and by the time I was able to play PSX games the two Lunar releases for that platform were much too expensive for me to take a chance on them. So this version of Lunar is my first!
I don't know if anybody would be interested, but I figure since this board is probably full of people who have played this game to death, this is probably the best place to put my thoughts down about the game and see what you guys think (in other words, you can tell me I'm nuts or whatever haha). I also will have questions for you vets as well (I have one or two in this very post!). From here on, I guess I should say SPOILERS for those who haven't played it yet either.
So! I started the game up, and have played up to reaching the port town of Saith. First of all, I was really really bored with the intro - I mean it was neat to see some of the (I'm sure) more advanced powers you can get in this game, and I'm sure there is some heavy foreshadowing, but I just couldn't get into it. By the time I got to control Alex, I was thrilled to actually start the game proper.
I really like the graphics, both the lush backgrounds and the well-animated sprites. Looking at the Sega CD images on Google, I much prefer this version so far (and I even like them better than the few PSX images I've seen elsewhere, too). The music has been pretty decent, although it hasn't wowed me (that's to be expected, though - I recently plowed through all three PSP Ys games ). The plot hasn't really picked up yet other than "Alex is going to be the new Dragonmaster! Let's go!" Which is fine.
The script has been nice, though. I especially liked talking to the Dragon, when he said that basically the Dragon Diamond was his poop. Which leads to my first question! Was this a XSeed innovation, or was the Dragon Diamond always poop? From what I've heard of Working Designs, it was probably something they invented if it wasn't already in the Japanese script.
As for the battle system, it reminds me a bit of Chrono Trigger thus far - position of units is pretty important, and there are attacks that can hit multiple enemies, etc. One thing I kind of don't like is that if I'm too far away from an enemy (Ramus is particularly guilty of this) my guy will run towards them a little and then end his turn. I'm sure I'll get used to it though.
Okay I should probably end the first post there. Sorry for the wall of text if that's not your thing! Also, tell me now if this isn't the place for this sort of post, and feel free to close the thread and I'll take this elsewhere. Otherwise... LET'S LUNAR