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Thread: say what game you've purchased that have been a waste of money?

  1. #31
    Senior Member Buttery Kibbles Deuce's Avatar
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    Quote Originally Posted by repulsive human View Post
    Yeah, post this if you can find it. I'd be interested in reading it.
    Found it:

    Technically, it's severely broken... even if you don't happen to have a version that's riddled with bugs (beneficial or not, a bug is a bug), the Vanish-Doom/X-Zone trick is far, far too powerful, and totally breaks the game... far more so than any problems in FF7-10. ("So don't use it" is not an excuse. That's like telling people not to use infinite combos in a fighting game. They shouldn't be there in the first place, and proper testing would've gotten rid of them.)

    From a writing standpoint, it's genuinely awful. You have fourteen playable characters, not a one of which is actually crucial to the main storyline. Every single one of them could have been excised from the game completely with minimal changes in the writing. To be more specific:

    * Edgar & Sabin: The only tie these two have is to each other.
    * Locke & Celes: Same story. No relation to anything except each other. Celes' magic-infusion plot thread is completely forgotten shortly after it is mentioned.
    * Cyan & Gau: Nothing to do with anyone but themselves. Any character whose primary development comes in the form of an optional sidequest is pretty ancillary by definition.
    * Mog, Umaro, Gogo: These three barely have anything to do, period.
    * Setzer: A painfully transparent excuse to introduce the airships. Even his World of Ruin sidequest is airship-related.
    * Relm, Shadow and Strago: These three comprise an unrelated subplot that can only get resolved if you happen to meet a few specific criteria, and get lucky (with the dreams).
    * Terra: The only one with a real tie to the main plot, but even her connection is tenuous enough for her to receive no real resolution to her conflicts, and play no role in the climax and resolution of the story. She could just as well have been just another random party member.

    I've had the argument presented to me that this lack of involvement is the point of the whole endeavor, to present that the theme of the story is regular people standing up for a cause, so the individuals don't really need a direct cause-and-effect link to the primary goings-on. That may be, but it doesn't excuse the slipshod writing and lack of any actual character resolution. A story is about more than just themes. It's about characters. This "day-in-the-life" approach is ineffectual when dealing with events that large in scope.

    The actual main character of the game, Kefka, completely disappears at the midway point, and is reduced from being a genuinely engaging villain to a spectre and what is essentially a cameo at the very end. Any direction the plot had up through the first half of the game falls to pieces with the World of Ruin. Without the actual villain to provide an impetus to continue, there's no point. He was the most compelling member of the cast, and after he achieved his goal, he turned into a very generic "destroy the world" baddie with no real dialogue to speak of. After he exits stage left, the focus then falls to the individual characters to support the progress of the story, and they are just too sketchily characterized to be up to the task.

    This is just bad writing by any meaningful standard, and "it's only a videogame" doesn't excuse that. An RPG survives on its story, and there simply isn't much of one to FF6. Its castmembers have virtually no ties to one another, beyond what and when the game's flow decides is convenient. Outside of the above-mentioned cliques, few of them ever interact with one another, either. Edgar talks to Celes once, as I recall, and there's a handful of character-developing scenes in the early hours, but these soon give way to... well, not much, to be honest. Personally, I would have been far more impressed if the game had followed through on its end-of-the-world scenario, and actually made Celes' would-be suicide the final scene in the game. Had that been the case, I would take back every negative thing said here, simply for the utter courage such a decision would take. But of course, that can't happen with such a high-profile series.

    I don't say all of this in hindsight. I didn't care for how it all played out back in the day, either, when the game was new on the SNES. The game looked and sounded great, but there wasn't enough GAME there for it to be worth all the trouble.
    --- The Transcendental Translator ---
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    Cyber Knight II (Super Famicom), Samurai Shodown RPG (Neo*Geo CD, in progress)

  2. #32
    Senior Member Truffled Trifle yuki-chan's Avatar
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    Quote Originally Posted by nunuu View Post
    Ack. Do you/did you at least have an option to trade it in at a local video game store to recoup some of that?

    Hey, I just realized something -- why is this thread in the Everything Else forum which is meant for all other XSEED titles? ^^;;;;
    Unfortunately I didn't buy it in a Game Store and they didn't accept a return. So I sold the game in a game store, but they only gave me 15€.

  3. #33
    Senior Member Breakfast Revelation WanderingMind's Avatar
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    I ended up getting rid of Persona 1 Portable and using the trade-in credit to get a copy of Fragile Dreams. Go me.

  4. #34
    Altago Ambrosia Truffled Trifle Ryos's Avatar
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    Quote Originally Posted by Deuce View Post
    From a writing standpoint, it's genuinely awful. You have fourteen playable characters, not a one of which is actually crucial to the main storyline. Every single one of them could have been excised from the game completely with minimal changes in the writing. To be more specific:
    Wow, I didn't realize there was someone else out there who didn't care for FFVI. There were some decent elements to it, but it's often heralded as the best entry in the series for some reason? It's kind of a shame though, early on the game keeps showing signs of promise and then, barring gameplay, everything else just gets eradicated.

  5. #35
    Junior Member SPAM Creation Sinrevi's Avatar
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    I vote for my 2nd hand gba cartridge of Kurukururin. But that's because it turned out to be a pirated cartridge and wasn't able to save. (as in savefiles get deleted everytime I turn the system off)

  6. #36
    Member Mysteriously Sweet BuckTwenty's Avatar
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    Kingdom Hearts II.

    Without even getting into the overwrought battle system (it wasn't great to begin with in the first game), the story and presentation are awful. I do not care about these stupid dudes in hoods. I didn't buy this game with a bunch of Disney characters in it to be preached to for hours about these "mysterious" hooded guys!

    Also, RE: FFVI, once you hit the World of Ruin, I'm right there with you, Deuce - storywise, anyway. I loved the gameplay of FFVI, Vanish/X-Zone trick and cookie-cutter endgame characters and all. I suppose it helps that when I first played it all those years ago on the SNES, I didn't know about the Vanish/X-Zone thing. I really wish there would have been more said about each character during the WoR. Really liked Celes' suicide scene, though.

  7. #37
    Senior Member Buttery Kibbles Deuce's Avatar
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    Quote Originally Posted by BuckTwenty View Post
    Really liked Celes' suicide scene, though.
    If they'd had the stones to end it there, I'd have forgiven everything and lauded it as one of the finest games ever made.
    --- The Transcendental Translator ---
    PSN: MoriyaMug / XBLA: MoriyaMug42 / Twitter: MoriyaMug
    Translator of Ys: The Oath in Felghana, Ys I & II Chronicles and LoH: Trails in the Sky for XSEED
    Fan Translator of Ys IV: Mask of the Sun (Super Famicom), Ys IV: The Dawn of Ys (PC Engine CD-ROM), Ys V (Super Famicom, in progress),
    Cyber Knight II (Super Famicom), Samurai Shodown RPG (Neo*Geo CD, in progress)

  8. #38
    Member Mysteriously Sweet BuckTwenty's Avatar
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    Quote Originally Posted by Deuce View Post
    If they'd had the stones to end it there, I'd have forgiven everything and lauded it as one of the finest games ever made.
    Haha yeah that would have been unexpected, that's for sure. Are there really any RPGs (or games, period) that end on a note like that? Can't think of any, myself...

  9. #39
    Senior Member Bacon Epiphany Cloud's Avatar
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    Quote Originally Posted by WanderingMind View Post
    I think I'm going to pass on Persona 2 Portable when it comes out.
    Nooooooooooooooooooooooooooooooooooooooooooo! Don't do that!

    I mean, yeah, Persona 1's a piece of crap, but don't drop out on Persona 2! It has an AWESOME soundtrack (which wasn't replaced for the PSP port, thankfully!), great characters, a pretty interesting story, and the battle system is way better. They got rid of that whole formation thing for battles, as well as changing dungeons from first person to third person, making it play closer to other RPGs. It still has demon negotiating, yeah, but the conversations are actually kinda humorous, and if you really need tarot cards/items from a certain monster, there's guides out there to give you the answers quickly.

    Also, it has COMBINATION ATTACKS, which is insanely awesome and more RPGs should do this since it's AWESOME. But yeah, P2 is all kinds of cool and while it's still a different beast from P3/4, it is still a rad game and shouldn't be missed out on.
    Last edited by Cloud; 04-21-2011 at 07:30 AM.

  10. #40
    Senior Member Truffled Trifle Ivy's Avatar
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    Probably Fatal Frame II, because it wouldn't work and by the time I realized this I was over 1500 miles away from where I bought it.

    In terms of "why the hell did I buy this I am not enjoying this at all", uhhh... Tales of the Abyss and Vesperia, Ar Tonelico, that Fire Emblem game for Gamecube, Evergrace, and Shadow of Rome. Albeit the last two were kinda for fun in their silliness and were hella cheap so why not.

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