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Thread: Dragon's Dogma Announced! (Capcom, open-world JRPG)

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    Senior Member Breakfast Revelation Peekachu's Avatar
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    Dragon's Dogma Announced! (Capcom, open-world JRPG)

    Dragon's Dogma (known, but finally announced). Do want.

    Demon's Souls, Oblivion and Capcom had a m?©nage ?† trois. Who's the daddy? Might have to settle this dispute on Maury Pauvich. Anyhoo, links, trailers etc:



    http://www.siliconera.com/2011/04/12...dogmas-combat/
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    Senior Member Breakfast Revelation GeeLW's Avatar
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    Hmmmm... I'll have to see how this plays in a hands-on situation, but Demon's Souls seems to be the guiding influence behind a few imports lately (which is pretty funny to me as a long time FromSoft nut). It looks pretty cool, though...

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    Senior Member Truffled Trifle Peytral's Avatar
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    Personally, I'm more excited for Asura's Wrath.

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    Keeper of the Sacred Pork Truffled Trifle Chaosblade's Avatar
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    I like the random guitar riff out of nowhere.

    There's more of a Monster Hunter+Oblivion vibe than a Demon's Souls one to me. Maybe even some Shadow of the Colossus sprinkled in with the way the characters climb around on the big enemies.

    Not really feeling it, honestly. Lot of other stuff coming up that looks more interesting than this. Sorry Capcom :S

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    Senior Member Breakfast Revelation Peekachu's Avatar
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    Quote Originally Posted by Chaosblade View Post
    I like the random guitar riff out of nowhere.

    There's more of a Monster Hunter+Oblivion vibe than a Demon's Souls one to me. Maybe even some Shadow of the Colossus sprinkled in with the way the characters climb around on the big enemies.

    Not really feeling it, honestly. Lot of other stuff coming up that looks more interesting than this. Sorry Capcom :S
    Fair enough. Isn't MH is more episodic (small, contained scenarios) as opposed to open-world? Serious question as I've only played the PSP iterations.

    I guess I'm just excited to see a new I.P. and JRPG from a major publisher that isn't Squeenix. And yes, the guitar rift was lovely

    And honestly, I've been waiting for an Eastern developer to do a decent Oblivion clone. Elder Scrolls is a terrific series, but the narrative always fell flat for me (no impetus), the effects lacked flourish and the character models were drab. I'll play any 3rd person fantasy title, really. A bit indiscriminate in my tastes.
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    Keeper of the Sacred Pork Truffled Trifle Chaosblade's Avatar
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    Quote Originally Posted by Peekachu View Post
    Fair enough. Isn't MH is more episodic (small, contained scenarios) as opposed to open-world? Serious question as I've only played the PSP iterations.
    I only played some of the Wii game. It seems like a combination of the two I guess, since you travel around from small area to small area, but it's still "open" in the sense that you have a pretty large number of places to explore, and it's not really linear.

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    Quotable Quenelle Truffled Trifle Shizuka's Avatar
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    Quote Originally Posted by Peytral View Post
    Personally, I'm more excited for Asura's Wrath.
    This. Dragon's Dogma just looks plain generic to me.

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    Senior Member Breakfast Revelation Peekachu's Avatar
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    Quote Originally Posted by Shizuka View Post
    This. Dragon's Dogma just looks plain generic to me.
    What specifically looks generic? I'm not trying to argue, but I just want you to qualify your statement a bit more. Also, I do hope you apply that same logic to NISA games such as Trinity Universe and Neptunia I played them, love them, but they are "generic" JRPGs - turn based battles, portrait cutscenes - aside from their premise. Generic isn't necessarily bad, it can simply imply familiarity and accessibility to those who like the genre.

    Apparently the director was inspired by Lord of the Rings. Thus its a Japanese take on high - Tolkeinien - fantasy. High fantasy can only have so much flourish without breaking the standard. The character models, special effects and monster designs already look leagues better than any open world Western fantasy game (in my opinion), so I'm kind of excited for this. I am not a "graphics" person, but a proper, refined aesthetic is important for me when it comes to HD gaming and Western RPGs generally miss the mark. Plus it has multiplayer; scant few open world RPGs have that. I think everyone should read some of the playtests before casting their judgement too - the game is getting solid previews.

    Personally, I hope to see more Japanese open world fantasy games with multi-player elements.

    Asura's Wrath also looks interesting. Its done by Cyber Connect, so it should be good.
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    Member Thoughtfully Chewy Shattered Angel's Avatar
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    Want. Now.

    But really, that game to me looks quite good, can't wait to see some live gameplay that isn't trailer based.

    Also, Asura's wrath looks like .hack, god edition, I know it was made by the same developers, but when the main character was screaming as he attacked I couldn't help but yell " HASEOOOOOOOOOOOOOOOOOOOOO" As he did it. Glad to hear the .hack composer will be working on that game as well. Capcom is pleasing me this year.
    Last edited by Shattered Angel; 04-13-2011 at 10:29 AM.
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    Senior Member Breakfast Revelation GeeLW's Avatar
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    The Hydra battle in that trailer is a nod on the one in Jason and the Argonauts (1963 - rent this if you've never seen it!). Pretty much every fantasy game with skeletons, big-BACONBACONBACON monsters going up against humans in spectacular fashion owes a HUGE tip o' the cap to Ray Harryhausen's unsurpassed stop-motion work particularly in Jason (and those other plop down in front of the tee-vee and veg out classics, The Seventh Voyage of Sinbad and Mysterious Island). In Jason, I like the creepy as hell music during the Talos battle (how the *BACON!* do you stop a building sized living bronze statue that's pissed off you swiped some gold it was guarding? You'll find out...

    Bernard Herrmann was a musical deity, I say (wish he was around to score games - you guys would all be snapping up soundtracks left and right without hesitation)

    Actually, I want to play DD to see if it's more intuitive than the Monster Hunter and Lost Planet games in terms of controls. Always found MH to be a bit too rigid (but doable) in terms of saddling players with "learn 'em or die!" controls and LP to have that weird "I can't turn like a normal human being" movement issues, spectacular visuals aside...

    Asura's Wrath seems like a riff on God Hand's welcome insanity but with a slightly more insane WTF?-ness about it. I remember all those posts on message boards applying arbitrary rules of reality to the game (which is dumb for any video game unless it's a hardcore simulation) as in "How can someone get shot with so many arrows and LIVE? That's just dumb!"

    No. That's just bad-BACONBACONBACON because the guy that didn't die is going to kick a whoooooooooooooooole lot of BACONBACONBACON in about... 3... 2.. 1.

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