wut
I dun get it
wut
I dun get it
I get it, I really do, but why do I get the "CHEAP game" vibe throughout the entire video?
It's still interesting and awkward.
A pretty good writeup about the game's mechanics via Destructoid. Still a bit complicated, but at least I have an idea about the gameplay.
Now that I understand it I must say it does look interesting. The voice after every command is something I'm not too fond of though.
"I was the guy with the chair, and then I was the bear" - Shakespeare, 2039
PM for PSN/3DS whatnot
Praise the Sun!
It really is one of those games you can't watch in order to get into it- sure, if you're already into rhythm or RTS games, you'd be initially interested. As a person who leans more towards Visual Novels and RPGs, it took more convincing from me. I played a few rounds, became very frustrated because of how complicated it was, then sat back and reviewed everything I learned and picked it right up. It's a game that's very difficult to play without a tutorial (which are available in the game at the player's choice!), but once you understand everything, it's quite enjoyable.
You have to do more thinking than in a rhythm game- building up Excellent combos by tapping to the beat adds warriors to build for battle, gives you an array of bonuses and experience whether you win or lose a stage. You're constantly working on the field to battle- at first it feels foreign and, for me, I was tapping the screen at every four beats or so- but once you get the feel for it you'll be tapping and moving very quickly, almost instinctively. I can explain the actual system in more detail for anyone, but as the Destructoid article was posted and they did a good job, I won't worry about it for now, haha.