
Originally Posted by
Wyrdwad
That's one of the downsides of being a tiny company, unfortunately. The smaller you are, the harder it is to schedule a game launch with any certainty. There's such a huge mountain of work involved just to get a game published -- especially physically -- and there are so many things that can go wrong or cause delays... In a bigger company, there's usually money and manpower available to deal with such things quickly and easily, even at a moment's notice, but when your company's employees number in the single digits, even the slightest unexpected delay can force virtually every other project you're working on to get pushed back while you rearrange resources to account for it.
That's why you'll usually see last-minute release date announcements from small companies like us. (Either that, or you'll see lots of delays. But we prefer to hold off on announcing release dates until we can be sure, rather than announcing them early and constantly pushing them back.)
-Tom