Yeah, that flaming bird in Felghana? I had to lower the difficulty to Very Easy. Wasn't fun, but it was that or giving up.
Yeah, that flaming bird in Felghana? I had to lower the difficulty to Very Easy. Wasn't fun, but it was that or giving up.
That boss was really tough and frustrating. A mini-map showing where bosses are would have helped tremendously.
How hard is the original sidescroller version of Ys III considered to be in comparison, anyway?
The original Ys III is extremely hard if played legitimately, but extremely easy to exploit the hell out of. There's one spot early on where you can literally tape down your controller button (or attack key) in almost every version of Ys III, then just leave the game on overnight (or even just for like, 2-3 hours!)... and when you come back to it the next morning, you'll be max level and the entire game will be a joke.
Due to its more limited gameplay, though, I'd say it's nowhere near as difficult as Felghana, even when played legitimately. In Felghana, you actually have to learn boss patterns if you want to have any hope of succeeding... whereas in Ys III, every boss is just "dodge attacks and get in as many hits as possible, as often as possible"... save for the final boss, anyway, whom I actually prefer to Felghana's in many ways.
-Tom
Yeah, I realized after posting that that I could've phrased it better... but I think you know what I mean, at least! Felghana's bosses have varied and complex patterns, whereas Wanderers' bosses are considerably more "old-school" -- just the same attack over and over again.
It would probably be more fair to say that in the case of most Ys III bosses, you're only learning to dodge ONE pattern... whereas in the case of most Felghana bosses, you're learning to dodge several.
-Tom
It was funny just how much some of the stuff in Felghana felt out of place and betrayed its sidescroller roots. There was that huge room in the mine where the designers just gave up at trying to implement the Z-axis at all. Or that weird attack of the dragon boss where he transports you to a "dodge the spiked platforms while falling" minigame. The entire trip up and down the snow mountain was also very sidescrollery.
Overall it was handled really well but I think they could have taken a few more liberties with the source material. I was also a bit disappointed at just how short it was--at about 15 hours, Napishtim and Seven felt like long hauls by comparison. Still, a great Ys game.
Last edited by JiggiUp; 04-25-2012 at 06:26 AM.
Still a hell of a lot longer than Ys III, which can be beaten in as little as 4 hours depending on which version you play! Ys III may actually be the shortest Ys game of all time, in fact -- even Ys I would have a hard time competing for that title.
And the thing is, I really loved Ys III -- it was always one of my favorite SNES games, "warts and all." So while I agree that Felghana's design occasionally reveals its 2D sidescroller roots... I actually consider that to be one of its good points! The nostalgia rush I get when I go through some of those sidescroller-y sections in the mine or the mountains is just... unbeatable.
-Tom
You know, I wonder whether Ys: Celceta will be based more on Dawn of Ys or Mask of the Sun. The former is pretty universally regarded as the superior version of Ys IV, but the latter is the only one recognized as canon. I hope we get Dawn's bosses and dungeons, and they leave Mask's poison ailment out. Unfortunately, the PS2 Taito remake was already based on Mask.
Given what we know so far about the story, it kinda sounds like Ys: Celceta will be based on neither -- or both.
Basically, it just sounds VERY DIFFERENT from either previous iteration of Ys IV. I mean, Adol suffering amnesia alone changes quite a few things.
-Tom