
Originally Posted by
commodorewheeler
As someone who used to review games, I personally always tried to avoid scoring a game lower on matters of subjective preference, such as JRPG cliches, linearity in an RPG, a theme that didn't appeal to me, etc. and tried to only ding games on more universal issues such as poorly executed gameplay mechanics, unresponsive controls, and the like.
I agree with Tom that every game has its audience, but I do feel that if a game plays poorly, a reviewer should be able to say so as long as he or she is able to back up why he or she feels that way.