Pop 'N Fresh
^Just out of curiosity but what do you mean "on hard"? Is there more than one mode as far as difficulty setting? And, no, don't get me wrong. I'm not saying a Sakaguchi game is above criticism. I'm just saying it is like an experimental project after all, so my expectation for this game isn't going to be perfection. Thing is, the degree of difficulty is going to vary from player to player because we're not all the same. While you're saying the game is flawed because it didn't offer any challenge whatsoever, someone else may think differently. Most I have talked to have been telling me that the majority of the difficulty of the game will come from the bosses and that the game does throw in a higher degree of difficulty toward the end of the game. Not saying that I don't believe you breezed through the game without any challenge, but, my point, again, is that it's not the same for everyone.
BTW, I apologize if you thought my post was directed at you. It wasn't, just so you know.
Yeah I can understand that, and you're right not everyone is the same. It was only my opinion anyway, again not a bad game just a little disappointed I suppose. And no problem, I shouldn't have quoted you like that with just an assumption, so I too apologize.
Originally Posted by Aria
Yep there is a hard mode you unlock once you beat the game. So there is replay ability so that is a plus
Pop 'N Fresh
No hard feelings at all :]
And, oh, I see...you're referring to the New Game+ mode. I guess I thought you were talking about there being more than one difficulty setting for the game at the start or something.