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Thread: Pull a Working Designs and modify this game, XSeed.

  1. #21
    Banned Golden Crispy
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    I'm surprised this thread even exists.

    He's asking for fake difficulty in a game which doesn't need it.

  2. #22
    Senior Member Truffled Trifle 321jassman's Avatar
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    How difficult is this game anyways?

  3. #23
    Senior Member Buttery Kibbles Deepthroat's Avatar
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    Quote Originally Posted by JiggiUp View Post
    In its current form it's laughably easy. There's really no point in playing it other than to look at pretty pictures and admire the terrible plot. It would only take an extra menu selection and the changing of a few simple variables to fix this.

    Here's my proposal: Start new games with a difficulty selection. Your difficulty decides the number of lives each party member has in battle.

    Very Easy: 5 lives (original game)
    Easy: 4 lives
    Normal: 3 lives
    Hard: 2 lives
    Very Hard: 1 life

    See? You wouldn't need to be a world-class programmer to pull that off, and I'd buy the game a second time. Maybe they could even release it in Japan as an international edition.
    The Last Story is neither easy nor difficult. In fact, if you want the game to be "hardcore" it can be, really : just check the map And the "Very Hard: 1 life" is already available : just need to find THE cursed weapon to equip !

  4. #24
    Member Mysteriously Sweet
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    The OP's suggestion would be nice. I doubt it'll happen, though.

    ...And this'll be so ironic if The Last Story truly is Sakaguchi's final game.

  5. #25
    Senior Member Breakfast Revelation Lazy_Penguin's Avatar
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    Quote Originally Posted by 321jassman View Post
    How difficult is this game anyways?
    Lets just say even on hard the game is really really easy, the live system was pretty much unneeded, no need to grind ever, even when the enemies were ten levels higher then me, it was still easy. The AI can be pretty dumb too, just run from them hide behind cover and most of the time they'll stop targeting you, easy back stab right there. Which by the way takes a chunk of their health. To get really any challenge use the Main character only, suggestion once you unlock hard, use only the MC.

  6. #26
    Is Being Watched By the [O_O] Truffled Trifle
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    sakaguchi come home, back to sony

    btw, if the game is "easy" then thats up my alley, really hate frustrating games

  7. #27
    Member Pop 'N Fresh Aria's Avatar
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    You know, I can't speak for everyone but a good game, to me, doesn't necessarily depend on how difficult it is. I tend to be able to enjoy games more when it's not overly difficult/frustrating. Also, I don't see how Sakaguchi is "stooping low" just because the difficulty of his game didn't personally suit you. I'm viewing TLS with the idea that it's like an experimental project from Sakaguchi. Perhaps he'll increase the difficulty level and/or have difficulty options the next time he makes another action-type jrpg.

  8. #28
    Senior Member Truffled Trifle omgfloofy's Avatar
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    Quote Originally Posted by perrandy View Post
    sakaguchi come home, back to sony
    I find that comment hilarious as Sakaguchi started with development on PC-88, then jumped to Nintendo two games later and stayed with that way for the next 10 years before he went to Sony.
    Endless History - http://www.esterior.net | Twitter | Wiki
    Sanctuary Crew Gaming - http://www.sanctuarycrew.com | Eidenyaku - http://www.eidenyaku.com
    PSN: omgfloofy | Backloggery: omgfloofy | Steam: omgfloofy - I am detecting a pattern here...

  9. #29
    Senior Member Truffled Trifle Terro's Avatar
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    Quote Originally Posted by Aria View Post
    You know, I can't speak for everyone but a good game, to me, doesn't necessarily depend on how difficult it is. I tend to be able to enjoy games more when it's not overly difficult/frustrating. Also, I don't see how Sakaguchi is "stooping low" just because the difficulty of his game didn't personally suit you.

    This. As long as its fun, why worry about of not bring challenging? Was the gamesply and story enjoyable at least? Those should be the biggest concerns.

  10. #30
    Senior Member Breakfast Revelation Lazy_Penguin's Avatar
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    Quote Originally Posted by Aria View Post
    You know, I can't speak for everyone but a good game, to me, doesn't necessarily depend on how difficult it is. I tend to be able to enjoy games more when it's not overly difficult/frustrating. Also, I don't see how Sakaguchi is "stooping low" just because the difficulty of his game didn't personally suit you. I'm viewing TLS with the idea that it's like an experimental project from Sakaguchi. Perhaps he'll increase the difficulty level and/or have difficulty options the next time he makes another action-type jrpg.
    I'm not saying having an easy game is a bad thing, but it is a flaw when even on hard you get barely any challenge. Yes it was an experiment by Sakaguchi, but that does not mean he and his games are not above criticism. Besides I'm not saying I don't recommend buying it, I do, I still call it a good game.
    Last edited by Lazy_Penguin; 05-09-2012 at 06:15 PM.

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