I'm surprised this thread even exists.
He's asking for fake difficulty in a game which doesn't need it.
I'm surprised this thread even exists.
He's asking for fake difficulty in a game which doesn't need it.
How difficult is this game anyways?
The OP's suggestion would be nice. I doubt it'll happen, though.
...And this'll be so ironic if The Last Story truly is Sakaguchi's final game.
Lets just say even on hard the game is really really easy, the live system was pretty much unneeded, no need to grind ever, even when the enemies were ten levels higher then me, it was still easy. The AI can be pretty dumb too, just run from them hide behind cover and most of the time they'll stop targeting you, easy back stab right there. Which by the way takes a chunk of their health. To get really any challenge use the Main character only, suggestion once you unlock hard, use only the MC.
sakaguchi come home, back to sony
btw, if the game is "easy" then thats up my alley, really hate frustrating games
You know, I can't speak for everyone but a good game, to me, doesn't necessarily depend on how difficult it is. I tend to be able to enjoy games more when it's not overly difficult/frustrating. Also, I don't see how Sakaguchi is "stooping low" just because the difficulty of his game didn't personally suit you. I'm viewing TLS with the idea that it's like an experimental project from Sakaguchi. Perhaps he'll increase the difficulty level and/or have difficulty options the next time he makes another action-type jrpg.
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I'm not saying having an easy game is a bad thing, but it is a flaw when even on hard you get barely any challenge. Yes it was an experiment by Sakaguchi, but that does not mean he and his games are not above criticism. Besides I'm not saying I don't recommend buying it, I do, I still call it a good game.
Last edited by Lazy_Penguin; 05-09-2012 at 06:15 PM.