I sort of wish Analog was still around, digital TV has been a pita for me sense it became required. Sometimes it works, sometimes it doesn't, there's no in-between (unless you count stuttering heavily corrupted video/audio).
Yes you're right, I worded that poorly. What I meant was that said technologies are designed to be largely portable, and easily integrateable and emulatable on a large number of devices. This is not possible with consoles because it's an issue of emulating hardware as opposed to porting software (or emulating an OS).
Yea it was sort of a half-step. People kept using casette tapes for years for this very reason when it came to music. For games, MIST in the early 90s popularized it somewhat, and Lucas did several adventure titles with it, but it didn't really take off until about 1996 or so which was close to the time when the first consumer CD burners became available. That's how I remember it at least.
VHS certainly had issues, but if the deck broke or it ate one of your tapes your entire library didn't go up in flames either. One item breaking should never equate to many things due to association.
Digital goods have value, but it's not 1/1 with tangible goods. As a web developer your value lies not only in your product, but in the services you provide to your clients while creating and in maintaining that product.
Those games are tied to an account, and for a system to authenticate that account you need to rely on servers. As a result, those backups are only useful in saving bandwidth should your system need to be replaced during the time that PSN continues to exist and/or support them.



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