In its original announcement, in fact: http://www.esterior.net/2011/12/nayu...r-psp-in-2012/
Nayuta no Kiseki is losing the 'Legend of Heroes' title, as well. They're saying it'll be a new setting, new cast, new system. "Everything changes" as the teaser video says.
There's supposedly an ad in the new Dengeki PS that shows a screenshot of Nayuta. In the screenshot, people are thinking it's looking like an action RPG- with an HP meter and action/item menu on the HUD. I can't give confirmation on that, as I've not seen it for itself, but in two weeks, we'll have a big reveal in the game. --if Falcom doesn't fully open the official site before then.
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Well, the big thing is, Falcom is going to need to innovate somewhere. Kiseki is using a big revamp of the AT battle system that was used in Gagharv. Gagharv gave a new look to something that was in the Iselhasa duology. However, I don't see Falcom being the sort of company to want to keep the same engine for six whole games. Look at the Ys games as a series of progression and innovation over multiple titles. Each game is relatively different from its previous and has new adjustments to it.
It's hard to know what Falcom is planning with Nayuta, primarily because of the fact that they've kept so incredibly quiet on it since its announcement. I'm actually mildly curious with what I've heard from the HUD, though.
(And Falcom is so good with action RPG's. If it turns out to be that, I will not have any complaints in the first place.)
Problem is, though, story-wise... the current Kiseki engine is dependent on orbments. As this is a "new setting," there's the chance that there may not be any orbments in it. If that's the case, the engine has to change to make up for it.
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PhyreEngine, perhaps?
Unless it's just more modifications to the Napishtim/Kiseki engine they've been using.
PhyreEngine isn't a game system. It's a developer kit to allow easier development of high-definition graphics in gaming environments, with a number of new features. PhyreEngine was originally only PS3. Then they added PSP and Vita functionality. I believe it is also capable of porting to other systems like Vita and PC. I can dig for the capabilities PDF I found at one point when researching it if you're interested.
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I know Falcom can do action rpg but I think the Kiseki series should stay as a turnbased rpg. They could find a way to enhance it in Nayuta but I haven't the slightest idea of how they plan on doing that. And I heard rumors that it could be a prequel, thus explaining the lack of orbments I can assume.
I know, they've apparently been working with it for a while now though, so if they're making sweeping changes to the series the change wouldn't seem out of place.
But I recall them referencing a PS3 title along with PhyreEngine, but I don't know the timeline for added PSP support or when that comment was made. So things could have changed since then.
Well, interestingly enough... it's not just the Kiseki series that's the turnbased games. It's the Legend of Heroes series as a whole that's been turnbased. The thing is, they've now pulled Kiseki out of the EiDen title.
The idea of it being a prequel isn't even really a rumor. It's a theory from fans (and one that I actually subscribe to as well). There's no basis at all in it. It's nothing that I could report on, but I can and will chat about to others.
I didn't say that it will have a lack of orbments, but there is a good chance that there will be.
Another thing of note, even the original Gagharv games weren't entirely 'turn based' in the traditional sense of the term: http://youtu.be/CYVPXDWNZd0
As I've said before- and I will say it again- I trust Falcom. This is a game company that understands making game systems on a level that's beyond most other companies. I was uneasy when Zero no Kiseki was coming out because of the totally new cast, and I wondered if I would like them as much as I did the Sora cast- and lo and behold, some of them even surpass the Sora characters as my favorites now.
At this point, however, I think it's too early to judge anything. All that is known right now is this: new setting, new system, new characters, two pieces of artwork, and a single song.
That's it.
Once we know more, we can probably see what's happening for sure.
I don't think there was exactly a PS3 title. My guess is that Falcom hasn't needed to use the PSP support for it, since they had their own engine developed long before the PhyreEngine rumor started to float around as a rumor. What I do know is that there was a particular piece of news that popped up right before it showed up as a rumor:
http://www.falcom.com/kaisya/ir/pdf/090401.pdf
This is the first official announcement from Falcom that they were doing "Ys VII Multiplatform." This has been around since 2009, with very little more on it beyond this IR. Before people call it on the date (it is April 1), I don't think that it's in Falcom's character (or even any business, period) to make an investor's report as an April Fool's joke.
My guess is that THIS is the PhyreEngine project. That predates my website, so I don't have an article on it, but here's the AndriaSang article:
http://andriasang.com/com6b4/ys_vii_multiplatform/
Falcom has very long development times. I suspect that the fan backlash over Ys Seven being a PSP-exclusive title may have forced Falcom to play this card earlier than they intended. I can't say this for sure, mind you. I do remember that their BBS was hit really hard and 2ch had a LOT of 'down with Falcom' reactions and so forth. It was actually a really interesting thing to watch on both ends.
Nevertheless, I'll stop spamming at this point. lol
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In the end, I voted "yes". It'd make a nice spin-off.