Currently Playing:LoZ: Link's Awakening DX
Pokemon White 2 (Post Game)
Fire Emblem 7 (HHM) (On Hold)
Games Beaten in 2013: Ico (HD Run) (1/5)
Pokemon White (1/12)
Shadow of the Colossus (HD Run) (1/19)
Metroid Fusion (1/27)
Phoenix Wright: Ace Attorney Trials and Tribulations (2/4)
Super Mario World: Super Mario Advance 2 (2/7)
Pokemon Trozei! (4/5)
Pokemon White 2 (4/20)
Fragile Dreams (4/27)
Aero Porter (5/10)
Liberation Maiden (5/10)
Luigi's Mansion Dark Moon (5/19)
It's been out in beta form even longer,way back to 2002 (when they released CS 1.6). They started selling Third Party games in 2005 though.
You should totally cut ~5 bucks off the total price to those who pre-order. You might intice people to buy it, and once they realize how great of a game it is they might buy Oath in Felghana. More people playing = more people referring others to play. It's a decent strategy, and I really want you guys to make as much money as possible... XSeed has brought me nothing but awesome games, I want you guys to be successful.
Bingo. There are people who call Recettear overpriced at $20 despite it having as much or more actual content as games that retail for upwards of three times that.
Now, most of the people complaining were never really going to be customers anyway, even if you drop it to $.99. But the iPhone has had sort of a toxic effect on the perception of value in interactive entertainment.
Aaaand this feeds back into my earlier statement (different value perception for different people for different games). Personal budget size also sometimes factors into into (buy one of this, or 5 of those?). Ultimately, those customers are not obligated to buy your game and you are not obligated to sell it to them at the prices they want.
As for the "toxicity" of mobile phone apps pricing...I don't see it.Sales pricing seems to normally hover between 5 to 2.50,with 0.99 or lower prices being a rarity (or DLC). I'd say both sales & indie bundles have had a more "toxic" effect on value perception than dinky mobile apps.
Oh,and not to diss your game or anything (bought it full price and loved every single hour I spent on it),but to say your game has more content than other higher price-point games is a bit cheeky,as you can say the same thing for lower-priced games.
Yeah, that got a chuckle out of me for sure. (:
-Tom
I'm not too sure what the message was. Are those formats used in iPhone games & considered to be low quality? Sorry for playing the dunce, I guess.