Currently Playing:LoZ: Link's Awakening DX
Pokemon White 2 (Post Game)
Fire Emblem 7 (HHM) (On Hold)
Games Beaten in 2013: Ico (HD Run) (1/5)
Pokemon White (1/12)
Shadow of the Colossus (HD Run) (1/19)
Metroid Fusion (1/27)
Phoenix Wright: Ace Attorney Trials and Tribulations (2/4)
Super Mario World: Super Mario Advance 2 (2/7)
Pokemon Trozei! (4/5)
Pokemon White 2 (4/20)
Fragile Dreams (4/27)
Aero Porter (5/10)
Liberation Maiden (5/10)
Luigi's Mansion Dark Moon (5/19)
It's been out in beta form even longer,way back to 2002 (when they released CS 1.6). They started selling Third Party games in 2005 though.
You should totally cut ~5 bucks off the total price to those who pre-order. You might intice people to buy it, and once they realize how great of a game it is they might buy Oath in Felghana. More people playing = more people referring others to play. It's a decent strategy, and I really want you guys to make as much money as possible... XSeed has brought me nothing but awesome games, I want you guys to be successful.
Now, most of the people complaining were never really going to be customers anyway, even if you drop it to $.99. But the iPhone has had sort of a toxic effect on the perception of value in interactive entertainment.
As for the "toxicity" of mobile phone apps pricing...I don't see it.Sales pricing seems to normally hover between 5 to 2.50,with 0.99 or lower prices being a rarity (or DLC). I'd say both sales & indie bundles have had a more "toxic" effect on value perception than dinky mobile apps.
Oh,and not to diss your game or anything (bought it full price and loved every single hour I spent on it),but to say your game has more content than other higher price-point games is a bit cheeky,as you can say the same thing for lower-priced games.
Yeah, that got a chuckle out of me for sure. (:
I'm not too sure what the message was. Are those formats used in iPhone games & considered to be low quality? Sorry for playing the dunce, I guess.