Which is why I said it's not outside the realm of possibility. It's just... not likely. For tiny localization houses like us, relationships with foreign developers and publishers are everything. Without them, we'd be toast. So we're not about to risk pissing them off unless we're really confident that the ends WILL justify the means.
-Tom
Monkey Paw/GaijinWorks is much smaller than you are, having never released a single physical game. All it proves is that Vic is more willing to take risks. Which isn't necessarily a good thing, since he earned his reputation as a terrible businessman in the 32-bit era. (Seriously, a "punching puppet" as a LE bonus? Shining Wisdom as a purported RPG killer app? Releasing Magic Knight Rayearth after Sega America had all but discontinued the Saturn?)
While XSEED is bigger than Monkeypaw/Gaijinworks, they're still smaller than most of the other localization companies. If the time comes, and they feel like there's a great market for physical copies of SC, but not enough to make them print the game with their own money, they'll talk to Falcom. Otherwise, it's DD-only or nothing.
I think all bets for a physical edition of SC are off. The 2 UMD manufacturing requirement would be prohibitively expensive even with a Kickstarter. I'm only concerned about the fate of other games.
Just so you know, XSeed, I'd buy a physical box of SC's PC version even without extras. I don't figure many others would, though.
Last edited by JiggiUp; 04-28-2012 at 11:15 PM.
That makes sense. While it looks great to customers, something like that might suggest to the software developer a lack of faith in the product's ability to succeed here, or even that the localization company just doesn't have their BACONBACONBACONBACON together. I hadn't really thought about it from the other side.