Pringles asked me for the Hakuoki guide I was using, so I decided to put it up as a separate thread because of spoilers.
The decisions you make in chapters 1-3 determine which guy's route you wind up in. From there, your choices determine whether you get the good or bad end for that character.
Main source was the Japanese wiki here. (Disclaimer: I'm not fluent in Japanese and haven't finished going through everyone's routes, so a lot of these are a little awkward and won't match the English version exactly, but you should be able to use this to make a good guess and get to the route you want. I'll try to revise this with Aksys's lines as I get further in the game. If anyone has corrections please let me know!)
"Romance +1" -> the character's romance gauge thing increases, you'll know it's happened when you see the flower animation in the middle of the screen.
I'll start with Okita since that was Pringles' request.
Choices for Okita Souji
original Japanese
Chapter 1
- Find a way to escape
- Stayed where I was [Romance +1]
- Try to call someone
- Go outside to look for your father
- Look for Okita [Romance +1]
- Distract the enemy
- Watching the house
- Try going to the courtyard
Chapter 2
- Investigate the medicine
- Investigate the Maegawa mansion
- Scream/raise your voice [Romance +1], maybe another +1 if you've examined the house? Not sure
- Return to quarters/post
- Okita
- I'm worried about Okita
- Run after/pursue [Romance +1]
- Evil spirit? (Edit: original is 羅刹のこと, it looks like "Furies" is how Aksys is translating 羅刹 so if there's an option about Furies, choose that.)
Chapter 3
- The soldiers
- Someone neutral
- "Yes" or "No", either choice is ok
- Go out
- Escape from arm
- Take care of the place/watch the house
- I'm worried about Okita
- I hate that/that's unpleasant
- Quiet down/calm down [Romance +1]
...and then you're in Okita's route, huzzah


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