what is told in your link since I don't read BACONBACONBACON?
what is told in your link since I don't read BACONBACONBACON?
L'union fait la force !
I know this is OT but I wonder what is keeping Legend of Dragoon off the EU and US PSN stores. Neither the EU or US blog people seem to want to say anything about it, from what I know its either technical or legal. Neither one of those is good news, especially if its legal!
Nice to meet a fellow merry old month of May birthday Serge, mines on the 4th.
Someone telling someone else how to get the second disc of SC to load using disc_change.prx. Third user just mentions that it's compatible with a certain version. If hackers can get it to work, surely Sony and Falcom could. It's more a matter of would they get it worked out, and the answer there is probably "no."
oh I've seen some peoples having the same problem on another website, it seems it's current
L'union fait la force !
We are all waiting and hoping...
I want a demo D:
{-::-} Limit: One per hero. -Dev Team
I'm actually curious about the technical difficulties of just putting both images on PSN? Also how hard coded is the disc switching? (Could you just make one large image and change the paths for the resources?)
One could just do a s/OLD_PATH/NEW_PATH/g
Another thought is to put both images on PSN as separate apps (as mentioned elsewhere), and either sell each for 1/2 price (e.g. you don't pay any more than normal), or sell a voucher for the price that lets you then download both images.
As for physical copy... how difficult is it to fool the Vita into loading a PSP game from a cart?
The problem is that there are a bunch of disc swaps because the world is divided between the two discs, and the PSP can't really handle disc swaps well digitally. Type-0 gets away with it because you apparently only change UMDs twice. So it's just save, exit, load the other one, go.
I'm sure XSEED and Falcom have looked into the solutions you mentioned and more, and at this point it still sounds unlikely. I mean, apparently they didn't even code quotation marks into the game for the western release. And the disc swap fix would be a significantly bigger fix than that and Falcom probably doesn't have the staff to dedicate to that. They're a small company.
It can't be just that... I mean sure its annoying, but one has dealt with disc swaps before which was basically save -> exit, start up again. I haven't beaten part one yet, but I hear there is a cliffhanger, and now you're telling me that I won't get to finish the game because of disc swapping?
There has to be something more, since if released physically, players would have had to swap the umds which given the PSP would have been more cumbersome then save -> exit -> start other file. And I assume that at least 80% that bought Trails would buy this to continue the story, and the time already spent on translation costs money... so they would want to get paid.
Hence there must be something else. A more likely scenario is Sony of America blocking PSP releases even on the PSN due to the release of the Vita.