This point blank I only registered here to ask why in the world they didnt give a skip option.
I fully completed the game(tags,starz ect) and I probably would have done so faster if I didnt have to button mash threw 15 minuts of type to do so.....In the begining it wasnt so bad but after the first three times it gets damn irksome having to sit threw the same stuff over and over again just to get to a wee scene befor you jump back in to diaologue but seriously most of its the same stuff it rarely changes so why not put in a skip option?....
I think with any game thet has quite this many endings its the most user friendly thing to do and I hope in future xseed adds this option....
I was curious as to why it didnt have replays of the endings but I can live without that same goes for the cg's(though it would have been kind of them to throw it in) the deal breaker for me is the no skip option...It almost detured me from getting all the endings...Its so frustrating...
Otherwise I definntly liked the game.
Currently Playing: Fire Emblem: Awakening, Digimon Adventure, Sonic and All Stars Racing Transformed
Games Beaten in 2013: 9: Retro Game Challenge, Corpse Party 2U, Code of Princess, Dark Souls, Fire Emblem: Awakening, Atelier Meruru, Yakuza: Dead Souls, Liberation Maiden, Dr Who: The Eternity Clock
I know the difference between localization and creation but I wanted to vent about it so I did.
Even then mentions can be made in future its not like a game has never been changed durring a translation effort, so why not jot down my complaints?
I figure Xseed got a penny from my purchase they can tolerate my complaints on a forum.
For the first game, and such a risky venture I think its fine. Now, if Corpse Party turns out to be a big success, and we get Book of Shadows, then I think they'd probably decide to do the best they could to address any issues within their ability to do so.
Currently Playing: Fire Emblem: Awakening, Digimon Adventure, Sonic and All Stars Racing Transformed
Games Beaten in 2013: 9: Retro Game Challenge, Corpse Party 2U, Code of Princess, Dark Souls, Fire Emblem: Awakening, Atelier Meruru, Yakuza: Dead Souls, Liberation Maiden, Dr Who: The Eternity Clock
Yeah, I agree that all of the things Akai Shuichi listed would be great. However, considering it started life as a 16-bit (actually, wasn't the original 90s version like 8-bit) RPG, only becoming more VN-like later, I can understand. Ah well, let's hope it sells well enough to get Book of Shadows a release.